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Humans Lost (game) Art, Animation, Works in Progress.

Before I began porting Humans Lost to PC and Mac (in progress by the way,) I built and textured all assets in 3D to recreate the environments used throughout the game. All objects and scenes were rendered as 2D Tiled Backdrops. Later, I created a motion comic to explain the state of the world portrayed in Humans Lost (which was not integrated into the game due to APK size restraints.)

Though the game is a side scrolling action adventure game, all work was created entirely in 3D. The trailer was built entirely with game art, which might explain the rough edges at times.

Humans Lost, was designed, created and published this game in roughly 8 Month and created by myself and a single programmer. Though it was truncated for the Mobile Device digital download limits of 100 mb or less, the game always had a full version planned.

Test render1 for the City location of the Humans Lost Intro / Trailer.  All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer. All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer.  All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer. All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer.  All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer. All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer.  All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer. All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer.  All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer. All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer.  All props, storefronts and materials are -In game assets.

Test render1 for the City location of the Humans Lost Intro / Trailer. All props, storefronts and materials are -In game assets.

Humans Lost intro / trailer - Motion Comic

After releasing Humans Lost for Android,  Apple began rejecting apps that marketed gun violence. I created this alternate intro backdrop for that purpose.  Note: I never published Humans Lost for iOS, opting for a PC / Mac release on Steam.

After releasing Humans Lost for Android, Apple began rejecting apps that marketed gun violence. I created this alternate intro backdrop for that purpose. Note: I never published Humans Lost for iOS, opting for a PC / Mac release on Steam.

The intro backdrop used in the game Humans Lost- Coming soon to Mac and PC (Paused in 2018 for other work.  So, when I get back in to it.)

The intro backdrop used in the game Humans Lost- Coming soon to Mac and PC (Paused in 2018 for other work. So, when I get back in to it.)

A collage of some of the locations I created for Humans Lost. I created all characters, props, textures and assembled them all into a tile-able scene for final render.

This is a large image to view 4200x2100 in resolution.